Dirtbuster

Shoot 'em up

Summary

“Your one wish is to crush the dirt and stool with the most amazing multicleaner-tool”.

Dirtbuster is a classic shoot 'em up where the player shoots eneimes while avoiding a barrage of bullets. 

Specifications
  • Shoot 'em up game

  • Developed in 8 weeks halftime (4h/day)

My Contribution
  • Level design for all levels in the form of enmey formations, patterns and spawns

  • Boss design

  • Creating all the levels using Tiled

  • Tweaking behaviour of enemies and bosses and pickup drop rate via Json files

Tools
  • TGA 2D 

  • Tiled

  • JSON

  • Autodesk Maya 2019

The Team
  • Emil Petersson - Level Design​

  • Mattias Davis - Programmer

  • Viktor Jacklin - Programmer

  • Olle Lannér - Programmer

  • Andreas Winther - Programmer

  • Oscar Åkesson - Programmer 

  • Philip Hylén - Graphical Artist 

  • Karsten Malmquist - Graphical Artist

  • Marcus Skoog - Graphical Artist

  • Isabelle Neuman - Animator

  • Ivar Roxner Kinny - Animator

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Phone: +46(0)725651565