Mistmore

2D Adventure

Summary

“Fight, dash and explore to untangle the mystery of the cable infested island, where the inhabitants have turned into cord controlled maniacs killing anyone standing in the Great One's way.”

Specifications
  • 2D Adventure game

  • Developed in 8 weeks halftime (4h/day)

My Contribution
  • Level design 

  • Game design 

  • Level creation in Tiled

  • JSON scripting 

Tools
  • TGA 2D

  • Tiled 

  • JSOM

  • Adobe Photoshop

The Team
  • Emil Petersson - Level Design

  • Amanda Granfors- Level Design

  • Claes Lewenhaupt - Level Design

  • Emil Axelsson  - Programmer

  • Ludvig Jare - Programmer

  • Hannes Rehnström - Programmer

  • Daniel Vindhjärta - Programmer 

  • Elias Öh - Programmer

  • Kushtrim Brahimi -  Graphical Artist 

  • Simon Martinsson - Graphical Artist

  • Robert Pettersson - Graphical Artist  

  • Zakarias Henricson - Animator

  • Alexander Kornemalm - Animator

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Phone: +46(0)725651565